Match Group, LLC v. Bumble Trading Inc.

Western District of Texas, txwd-6:2018-cv-00080

Exhibit 11

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EXHIBIT 11 Case 6:18-cv-00080-ADA Document 52-11 Filed 01/25/19 Page 2 of 5 • Developer Discover Design Develop Distribute Support Account Q. Human Interface Guidelines Overview Resources Videos What's New iOS App Architecture User Interaction Gestures 3D Touch People interact with an iOS device by performing gestures on the touchscreen. These gestures elicit a close personal connection with content and enhance the sense of direct Audio manipulation of onscreen objects. Authentication Data Entry As a general rule, use standard gestures. People are familiar with the standard gestures Drag and Drop and don't appreciate being forced to learn different ways to do the same thing. In games and Feedback other immersive apps, custom gestures can be a fun part of the experience. In other apps, File Handling it's best to use standard gestures so extra effort isn't needed to discover or remember them. Gestures Avoid using standard gestures to perform nonstandard actions. Unless your app is a Near Field Communication game in active gameplay, redefining the meaning of standard gestures leads to confusion Undo and Redo and complexity. System Capabilities Don't block systemwide screen-edge gestures. In addition to the standard gestures, Visual Design some additional gestures invoke systemwide actions like revealing the Home screen (on Icons and Images supported iPhones), Control Center, Notification Center, and the Dock (on iPad) by swiping from an edge of the screen. People rely on these gestures to work in every app. In rare cases, Bars immersive apps like games might require custom screen-edge gestures that take priority Views over the system's gestures—the first swipe invokes the app-specific gesture and a second- Controls swipe invokes the system gesture. This behavior (known as edge protect) should be Extensions implemented sparingly, as it makes it harder for people to access the system-level actions. For developer guidance, see the preferredScreenEdgesDeferringSystemGesturesO method macOS of UlViewController. tvOS watchOS Offer shortcut gestures to supplement, not replace, interface-based navigation and actions. Whenever possible, offer a simple, visible way to navigate or perform an action, Technologies even if it means an extra tap or two. Many system apps include a navigation bar that provides a clear, tappable button back to the previous screen. But users can also navigate back by swiping from the side of the screen. On iPad, people can exit to the Home screen by pressing the Home button, or by using a four-finger pinching gesture. Use multifinger gestures to enhance the experience of some apps. Although gestures involving multiple fingers at once aren't appropriate for every app, they can enrich the experience in some apps, such as games and drawing apps. For example, a game might include multiple onscreen controls, such as a joystick and firing buttons, that can be operated simultaneously. For developer guidance, see UIGestureRecognizer. Standard Gestures People generally expect the following standard gestures to work the same across the system and in every app. 9:41 .ill ~ — A 9:41 .ill?- Settings Done World Clock + jUp v^enuidi Today, +0HRS Carrier > Cupertino Today, +3HRS G Notifications New York ^0 Control Center > Today, +3HRS Do Not Disturb > Detroit General > Today, +8HRS London Display & Brightness Wallpaper Today, +9HRS Sounds & Haptics > Stockholm £3 Siri & Search > Emergency SOS > m Face ID & Passcode > Q Battery > n Privacy > World Clock 'if Alarm BOO Bedtime Stopwatch Timer ® Play 0 Play Tap. Activates a control or selects an item. Drag. Moves an element from side-to-side or drags an element across the screen. M 9:41 ..ii — Edit Alarm + 7-00AM Alarm •) 9-41AM Design Meeting 12:00PM WM' k Lunchtime 2:00PM Coffee break •) World Clock 'tf Alarm B Bedtime O Stopwatch O Timer L V ® Play ® Play Case 6:18-cv-00080-ADA Document 52-11 Filed Flick. Scrolls or pans quickly. 01/25/19 Page 4 of 5 Swipe. When performed with one finger, returns to the previous screen, reveals the hidden view in a split view controller, reveals the Delete button in a table-view row, or reveals actions in a peek. When performed with four fingers on an iPad, switches between apps. 'k ® Play ® Pjay Double tap. Zooms in and centers content Pinch. Zooms in when pinching outward, or an image, or zooms out if already zoomed zooms out when pinching inward. in. 9:41 .Hi-? 9:41 .•il ~ ~ Cancel Done New Message Cancel To; Katie Abeles Q edll Shota Aoyagi Company ^ IPhone Phone add phone Undo Typing e 01/25/19 Case 6:18-cv-00080-ADA Document 52-11 Filed " PageUndo 5 of 5 i Cancel Thanks for the great photos! Q ac.. 1 2 3 4 5 6 7 8 9 0 Ringtone Default It I) $ & @ Text Tone Default I #•»= <*) i ABC space return Q add url .0, ¥ ® Play (>) Play Touch and hold. When performed in Shake. Initiates undo or redo. editable or selectable text, displays a magnified view for cursor positioning. When performed in certain views, such as a collection view, enters a mode that allows items to be rearranged. Previous Next < File Handling Near Field Communication > fk Developer Design Human Interface Guidelines iOS User Interaction Gestures Discover Design Develop Distribute Support macOS Human Interface Guidelines Xcode App Store Developer Forums iOS Resources Swift Mac Software Bug Reporting watchOS Videos Swift Playgrounds App Review License Agreements tvOS Apple Design Awards TestFlight Volume Purchase Program System Status Safari and Web Accessibility Documentation Custom B2B Apps Contact Us Games Internationalization Videos Enterprise Apps Enterprise Accessories Downloads Safari Extensions Account Education Marketing Resources Developer Program WWDC Trademark Licensing Certificates, IDs & Profiles App Store Connect To receive the latest developer news, visit and subscribe to our News and Updates. Copyright © 2018 Apple Inc. All rights reserved. Terms of Use Privacy Policy Report Bugs Feedback